Thank you Neil for taking the time to test the LUTs! I'm with you that LUTs are just LUTs and can be a good starting point at best. Here's an image showing the Scopes and the Basic tab settings, with the SLog3->Rec.709 LUT applied in the Creative tab. it might be how you're applying the LUTs. In fact, as I brought the "exposure" slider down after dropping a LUT onto the guy clip, I could watch the clipped line of forehead area simply become the full data of a properly exposed image. in applying both these LUTs, for each clip, I found that applying them in the Creative tab and using the Basic tab controls to 'trim' the clips into the LUTs. So all the colorists I know teach applying LUTs after a node (Resolve) or 'layer' in an Adobe app, where you can trim the tonal ranges and saturation to fit within the LUT so it won't clip the whites, crush the blacks, or over-ramp color.Īnd. Any clip "outside" those values gets clipped. So for some clips of a job they might work fine, but something with darker shadows or highlights or something is mangled.Īnd all LUTs are built for clips with specific color and tonal range values. You have to be careful in testing them before using them as most LUTs actually can in the right (or perhaps, wrong) circumstances do amazing artifacting. They can do seemingly amazing things, but the colorists I know all call them the dumbest math out there. And had no troubles, but I think the reason you did is simply not fully realizing the true nature of LUTs.
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